Wow Gold -- Druids in Nexus
In the Wrath of the Lich King Expansion, running into the Nexus is a good time. We have a full group with two players who have run the Nexus many times before and three first timers. The line up consists of a level 80 DK as main tank and a level 75 restoration Shaman on heals. A level 71 Survival Hunter and a level 71 Frost Mage all on DPS, we have the ability to burn through it pretty fast and with minimal problems. We were on off heals and the Hunter bear pet was a handy off tank for those side pulls, overall it is a good group for our needs.
Before you are gong in for the first time if you can pick up the couple of quests for inside. You can get these from the camp in Coldarra by the Griffin handler. There is one where you've got to find a book for some research and another where you've got to collect 5 shards. Get those quests, jump in a Nexus group and get in there!
With a whole underground ice cave theme that goes along well with the lore for the new expansion, the graphics are nice inside. Upon entering you've got a decent area to setup and buff without worry of patrols. There will be a few wandering level 71-72 Elites at first, a ways off, that you can pull at will. Also you'll be looking at an Elite Boss named Keristrasza frozen in a big block of ice. Leave him alone for now. There are three under bosses you'll want to take out prior to waking this guy up.
There are only a few solo wandering mobs' to worry about as you progress from the entryway through the first set of hallways that form a diamond shape. However, things get a bit more crowded once you wander out of the hallways. This is a multi level arrangement but it is pretty easy to get around like many instances. You'll find yourself jumping down from platforms and levels. Pets and Druid Trees don't like to jump and tend to run around to the spot. This will cause problems in the Nexus and gets worse the further in you go. Mind your pets!
The biggest pull we had was around 5 or 6 mobs at once and pretty easy to handle with the group we had. The patrol patterns are not overly complicated so there won't be too many surprises if you you're your eyes open. We had a total of two small accidental aggros which, for three first timers, was not too bad. Keeping the Research quest in mind you'll find a book in the hallway full of mobs encased in ice. You'll know it when you see it and we found the book roughly halfway down the hallway.
In the Nexus there is a quick run down on our experiences with the four bosses.
We had no problem with Ormorok the tree Shapper who has a nasty little Area of Effect he shouts Bleed and ice shards shoot up from the ground all over the place. However, he went down fast for us. Once down he dropped some Cleated Ice Boots which sport some nice stats.
It is a matter that the fight with Grand Mage Telestra was different. This was one of the only two times in the whole run that we dropped out of DPS and helped the Shaman heal. By far it is the hardest fight in there for us. Telestras' got the crazy octopus thing where she grabs two or three of four of the party with magic chains and throws you back and forth around the chamber.
Anomolus is sort of a pain. However, he is not that hard, and will go immune periodically for several seconds. His immunity occurs when he shrinks from his full size down to a small glowing ball of white light. He did however drop the Tome of the Lore Keepers which is a nice little off-hand piece.
Old Keristrasza is pretty nasty. You have got to take out a few guard mobs first, his big ice cube and he starts going nuts. He's got a cone style cold attack, a cold based chain root spell and several DoT's that do some serious damage. In fact, even thought the Telestra fight was the hardest for our group, the fight with Keristrasza caused us the most overall damage. We almost lost a couple of party members during this one with some frantic backup healing, we get through it.
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Wow Gold -- Druids in Nexus